Mrrglrlrlrmgrrr!!
I decided to sculpt a Murloc for a fun side project, and to do some exploration in Substance. I found a Hearthstone card I liked (2D card art by Andrius Matijoshius, for Blizzard) and used it as inspiration. I also decided to try HD geometry in Zbrush for the first time on this one. Once sculpted, I did retopology and UVs in Maya, and texturing in Substance, with rendering in Maya Arnold. I documented much of the process on my twitch channel - twitch.tv/bone_forge